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	<title>sixtemia · iPhone &#38; Web Studio · Journal</title>
	<atom:link href="http://www.sixtemia.com/journal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sixtemia.com/journal</link>
	<description>iPhone &#38; Web Studio</description>
	<pubDate>Mon, 21 Mar 2011 08:10:46 +0000</pubDate>
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			<item>
		<title>How to use a font not available</title>
		<link>http://www.sixtemia.com/journal/2011/03/16/how-to-use-a-font-not-available/</link>
		<comments>http://www.sixtemia.com/journal/2011/03/16/how-to-use-a-font-not-available/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 12:50:39 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=271</guid>
		<description><![CDATA[Hi all, recently I found a way to use a font that&#8217;s not on the list of available fonts in the SDK. 
It&#8217;s surprising because this feature is available since the iOS version 3.2 but I&#8217;ve just figured it out today, in one hand this is just another example of how big and complete the [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all, recently I found a way to use a font that&#8217;s not on the list of available fonts in the SDK. </p>
<p>It&#8217;s surprising because this feature is available since the iOS version 3.2 but I&#8217;ve just figured it out today, in one hand this is just another example of how big and complete the SDK is but on the other hand it also makes almost impossible to know about all of its features.</p>
<p>Indeed it&#8217;s pretty simple, you just have to:</p>
<ul> - add font file to project, I&#8217;m not sure if it has to be a .tff or an .otf, you&#8217;ll have to try it by yourself</ul>
<ul> - open <strong>info.plist</strong> and add a <strong>UIAppFonts</strong> key, which is an array, so you can add as many fonts as you need. Remember you just have to add the font filename for each one, i.e. <strong>newfont.ttf</strong> </ul>
<ul>- Now you&#8217;re ready to use your font inside the source just like any other font, i.e: <strong>[UIFont fontWithName:@"newfont" size:12];</strong></ul>
]]></content:encoded>
			<wfw:commentRss>http://www.sixtemia.com/journal/2011/03/16/how-to-use-a-font-not-available/feed/</wfw:commentRss>
		</item>
		<item>
		<title>UIWebView autoresize issue</title>
		<link>http://www.sixtemia.com/journal/2011/02/18/uiwebview-autoresize-issue/</link>
		<comments>http://www.sixtemia.com/journal/2011/02/18/uiwebview-autoresize-issue/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 09:28:43 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=256</guid>
		<description><![CDATA[Hi all,
I had this strange issue for a long time in one of ours projects, it&#8217;s a very strange issue as it only happens in one specific scenario. I have a UIWebView that loads an html content from a local file, which has to be loaded without any scaling to fit, it just has to [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>I had this strange issue for a long time in one of ours projects, it&#8217;s a very strange issue as it only happens in one specific scenario. I have a <strong>UIWebView</strong> that loads an html content from a local file, which has to be loaded without any scaling to fit, it just has to be displayed filling the current width/height screen size. If the webview is loaded in portrait and then rotated to landscape, and again to portrait everything works fine, the view is resized and the content repositioned as it has to.<br />
The issue only happens when it&#8217;s loaded in landscape mode and then rotated to portrait, in that case the content is not resized as it should be, it remains 1024px wide when it should stay at the original 768px, and a couple of scroll appears.</p>
<p>The only way to fix it I found was to insert thist html code:<br />
<code>&lt;meta name='viewport' content='width=device-width; initial-scale=1.0; maximum-scale=1.0;'&gt;<br />
</code></p>
<p>If you need more info you can take a look at the <a href="http://discussions.info.apple.com/message.jspa?messageID=11797948"><strong>original threat</strong></a> from where I&#8217;ve got the trick.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New iPhone App: La Marató TV3</title>
		<link>http://www.sixtemia.com/journal/2010/12/09/new-iphone-app-la-marato-tv3/</link>
		<comments>http://www.sixtemia.com/journal/2010/12/09/new-iphone-app-la-marato-tv3/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 08:59:14 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Apps]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/2010/12/09/new-iphone-app-la-marato-tv3/</guid>
		<description><![CDATA[For sixtemia has been a pleasure to collaborate with La Marató. We worked with what we do best, developing applications for smartphones, iPhone and Android. For the first time in the history of the marathon, the Users of smartphones will make donations via the application, in addition to following the news, see the counter, looking [...]]]></description>
			<content:encoded><![CDATA[<p>For sixtemia has been a pleasure to collaborate with La Marató. We worked with what we do best, developing applications for smartphones, iPhone and Android. For the first time in the history of the marathon, the Users of smartphones will make donations via the application, in addition to following the news, see the counter, looking for work, &#8230;</p>
<p>We hope to be successful and contribute a bit to promote La Marató.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New iPhone/iPad app: S.Bachiller</title>
		<link>http://www.sixtemia.com/journal/2010/11/19/new-iphoneipad-app-sbachiller/</link>
		<comments>http://www.sixtemia.com/journal/2010/11/19/new-iphoneipad-app-sbachiller/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 13:05:43 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Apps]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=248</guid>
		<description><![CDATA[Today a new fashion brand trust in our services. We develop a new iPhone app for Salvador Bachiller. We’ve worked closer with our client Creadsmedia to make them a completely success.
This app is a pocket catalogues of all the products that can be found in each Salvador Bachiller(SB) store and a  SB&#8217;s news and [...]]]></description>
			<content:encoded><![CDATA[<p>Today a new fashion brand trust in our services. We develop a new iPhone app for Salvador Bachiller. We’ve worked closer with our client Creadsmedia to make them a completely success.</p>
<p>This app is a pocket catalogues of all the products that can be found in each Salvador Bachiller(SB) store and a  SB&#8217;s news and promotions reader. SB’s team will update the content weekly to keep you informed about all its new products. Now the users will can buy SB&#8217;s products by his online store using iPad or iPhone.</p>
<p>Now the user can use  Google maps functionalities to search his closest store.</p>
<p>Finally the app offers the possibility to search low cost flies, by Trabber services. And get information about the airlines and his luggage conditions.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sixtemia.com/journal/2010/11/19/new-iphoneipad-app-sbachiller/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New iPhone app: Pull&amp;Bear</title>
		<link>http://www.sixtemia.com/journal/2010/10/18/new-iphone-app-pullbear/</link>
		<comments>http://www.sixtemia.com/journal/2010/10/18/new-iphone-app-pullbear/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 08:42:10 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Apps]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=246</guid>
		<description><![CDATA[Today a new fashion brand trust in our services. We develop a new iPhone app for Pull&#038;Bear, under Inditex  license. We’ve worked closer with our client Abuse to make them a completely success.
This app is a pocket catalogues of all the products that can be found in each Pull&#038;Bear store, organized by sections which [...]]]></description>
			<content:encoded><![CDATA[<p>Today a new fashion brand trust in our services. We develop a new iPhone app for Pull&#038;Bear, under Inditex  license. We’ve worked closer with our client Abuse to make them a completely success.</p>
<p>This app is a pocket catalogues of all the products that can be found in each Pull&#038;Bear store, organized by sections which is very useful for all customers, but one of the most important features of the application is the update frequency: Uterqüe’s team will update the content weekly to keep you informed about all its new products.</p>
<p>Now the user can use a Augmented Reality or Google maps functionalities to search his closest store. </p>
<p>I would like to take this post to talk about mobile marketing posibilities, there is a lot of companies around the world using mobile marketing solutions to promote their products. iPhone and large set of latest mobile devices has the multimedia capabilities to provide a very easy, clear and useful channel of communication between companies and it’s potential customers.</p>
<p>The fact of Uterque releasing a set of applications available in most important plattforms(iPhone, Android, Nokia, Blackberry,…) it’s just another example of how useful can be for the companies to keep his customers updated with it’s latest products through a maketing mobile application.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New iPhone App: Tintoretto</title>
		<link>http://www.sixtemia.com/journal/2010/10/05/new-iphone-app-tintoretto/</link>
		<comments>http://www.sixtemia.com/journal/2010/10/05/new-iphone-app-tintoretto/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 16:22:23 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Apps]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=243</guid>
		<description><![CDATA[Today another fashion brand trust in our services. We develop a new iPhone app for Tintoretto, under Induyco license. We’ve worked closer with our client Creadsmedia to make them a completely success.
Download this application to be informed of updates season. You can also view the catalog, know at our premiere proposals fashion, with the most [...]]]></description>
			<content:encoded><![CDATA[<p>Today another fashion brand trust in our services. We develop a new iPhone app for Tintoretto, under Induyco license. We’ve worked closer with our client Creadsmedia to make them a completely success.</p>
<p>Download this application to be informed of updates season. You can also view the catalog, know at our premiere proposals fashion, with the most suggestive looks for every time and Tintoretto locate a retailer near you.</p>
<p>Now the user can use Google Maps functionalities to situate the tintoretto&#8217;s store.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New iPhone app: iMillennium</title>
		<link>http://www.sixtemia.com/journal/2010/09/28/new-iphone-app-imillennium/</link>
		<comments>http://www.sixtemia.com/journal/2010/09/28/new-iphone-app-imillennium/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 07:57:28 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Apps]]></category>

		<category><![CDATA[dev]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[millennium]]></category>

		<category><![CDATA[sixtemia]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=240</guid>
		<description><![CDATA[Today an important disco club trust in our services. We develop a new iPhone app for Millennium Cosmic Club. We’ve worked closer with our client La Perruquera to make them a completely success.
This application allows to read about the next party on Millennium Cosmic club and share this using Facebook connect and email. 
It also [...]]]></description>
			<content:encoded><![CDATA[<p>Today an important disco club trust in our services. We develop a new iPhone app for Millennium Cosmic Club. We’ve worked closer with our client La Perruquera to make them a completely success.</p>
<p>This application allows to read about the next party on Millennium Cosmic club and share this using Facebook connect and email. </p>
<p>It also gives the possibility to convert the user into a Millennium&#8217;s DJ through a little game. Where by selecting a sound and shake the iPhone, users can create a session to their friends.</p>
<p>By the publication of this application, Millennium enters to the exclusive group of clubs that have released their iPhone application.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iPhone icon rounded corner exact radius</title>
		<link>http://www.sixtemia.com/journal/2010/08/27/iphone-icon-rounded-corner-exact-radius/</link>
		<comments>http://www.sixtemia.com/journal/2010/08/27/iphone-icon-rounded-corner-exact-radius/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 08:13:10 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Apps Design]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=234</guid>
		<description><![CDATA[This might be usefull for all those designers who want to create great fancy application icons.
The exact radius for the icon rounded corners is:

iPhone OS 3.x(57&#215;57) is 9 pixels
iPhone OS 4.0(114&#215;114) I guess it&#8217;s 18 pixels but I&#8217;m not sure of that

The exact radius for the Artwork(512&#215;512) is 80 pixels.
]]></description>
			<content:encoded><![CDATA[<p>This might be usefull for all those designers who want to create great fancy application icons.</p>
<p>The exact radius for the icon rounded corners is:</p>
<ul>
<li>iPhone OS 3.x(57&#215;57) is 9 pixels</li>
<li>iPhone OS 4.0(114&#215;114) I guess it&#8217;s 18 pixels but I&#8217;m not sure of that</li>
</ul>
<p>The exact radius for the Artwork(512&#215;512) is 80 pixels.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sixtemia.com/journal/2010/08/27/iphone-icon-rounded-corner-exact-radius/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Zooming an image using UIScrollView</title>
		<link>http://www.sixtemia.com/journal/2010/08/25/zooming-an-image-using-uiscrollview/</link>
		<comments>http://www.sixtemia.com/journal/2010/08/25/zooming-an-image-using-uiscrollview/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 07:36:58 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=231</guid>
		<description><![CDATA[To add the zooming in the scrolling part you can do this by following these steps:
   1. Make the MyViewController a UIScrollViewDelegate. Do this by adding  in the @interface declaration in the .h file.
   2. Create a UIImageView instance variable in the @interface of MyViewController. We will need this to [...]]]></description>
			<content:encoded><![CDATA[<p>To add the zooming in the scrolling part you can do this by following these steps:</p>
<p>   1. Make the MyViewController a UIScrollViewDelegate. Do this by adding <uiscrollviewdelegate> in the @interface declaration in the .h file.<br />
   2. Create a UIImageView instance variable in the @interface of MyViewController. We will need this to specify it to the Delegate which object is to be zoomed. Add the @property and @synthesize for this image in relevant places. I used scroll2ImageView as the name of the instance.<br />
   3. In the viewDidLoad Method in myViewController.m class replace the code for setting up scrollView2 with this code. </p>
<p><code>[scrollView2 setBackgroundColor:[UIColor blackColor]];<br />
[scrollView2 setCanCancelContentTouches:NO];<br />
scrollView2.clipsToBounds = YES;    // default is NO, we want to restrict drawing within our scrollview<br />
scrollView2.indicatorStyle = UIScrollViewIndicatorStyleWhite;<br />
scroll2ImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image0.jpg"]];<br />
[scrollView2 addSubview:scroll2ImageView];<br />
[scrollView2 setContentSize:CGSizeMake(scroll2ImageView.frame.size.width, scroll2ImageView.frame.size.height)];<br />
scrollView2.minimumZoomScale = 1;<br />
scrollView2.maximumZoomScale = 3;<br />
scrollView2.delegate = self;<br />
[scrollView2 setScrollEnabled:YES];<br />
</code></p>
<p>We made three changes here. First we replaced the local instance of imageView with the class instance scroll2ImageView. We will need this in the next step. Second we added min/max zoom scale for the image. Third we assigned the scrollView2 delegate to self.</p>
<p>  4.  Last thing we need to do is tell the delegate wat all to zoom when it detects a zoom in/out pinch. We add the following method for this.</p>
<p><code>-(UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView {<br />
    return scroll2ImageView;<br />
}<br />
</code></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sixtemia.com/journal/2010/08/25/zooming-an-image-using-uiscrollview/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New iPhone App: Uterqüe</title>
		<link>http://www.sixtemia.com/journal/2010/07/16/new-iphone-app-uterque/</link>
		<comments>http://www.sixtemia.com/journal/2010/07/16/new-iphone-app-uterque/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 16:26:24 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Apps]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=227</guid>
		<description><![CDATA[Today a new fashion brand trust in our services. We develop a new iPhone app for Uterqüe, under Inditex  license. We’ve worked closer with our client Abuse to make them a completely success.
This app is a pocket catalogues of all the products that can be found in each Uterqüe store, organized by sections which [...]]]></description>
			<content:encoded><![CDATA[<p>Today a new fashion brand trust in our services. We develop a new iPhone app for Uterqüe, under Inditex  license. We’ve worked closer with our client Abuse to make them a completely success.</p>
<p>This app is a pocket catalogues of all the products that can be found in each Uterqüe store, organized by sections which is very useful for all customers, but one of the most important features of the application is the update frequency: Uterqüe’s team will update the content weekly to keep you informed about all its new products.</p>
<p>Now the user can use a Augmented Reality or Google maps functionalities to search his closest store. </p>
<p>I would like to take this post to talk about mobile marketing posibilities, there is a lot of companies around the world using mobile marketing solutions to promote their products. iPhone and large set of latest mobile devices has the multimedia capabilities to provide a very easy, clear and useful channel of communication between companies and it’s potential customers.</p>
<p>The fact of Uterque releasing a set of applications available in most important plattforms(iPhone, Android, Nokia, Blackberry,…) it’s just another example of how useful can be for the companies to keep his customers updated with it’s latest products through a maketing mobile application.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sixtemia.com/journal/2010/07/16/new-iphone-app-uterque/feed/</wfw:commentRss>
		</item>
		<item>
		<title>How to programatically load nib files</title>
		<link>http://www.sixtemia.com/journal/2010/07/07/how-to-programatically-load-nib-files/</link>
		<comments>http://www.sixtemia.com/journal/2010/07/07/how-to-programatically-load-nib-files/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 14:49:49 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=219</guid>
		<description><![CDATA[A few days ago I was asked if it&#8217;s possible to load nib files programatically without being loaded and initialized from UIViewController&#8217;s initWithNib&#8230; message.
I didn&#8217;t knew the answer at this moment but once I got to the office I decided to look for it. After a few minutes googling I found the answer: it&#8217;s possible, [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago I was asked if it&#8217;s possible to load nib files programatically without being loaded and initialized from <strong>UIViewController&#8217;s initWithNib&#8230;</strong> message.</p>
<p>I didn&#8217;t knew the answer at this moment but once I got to the office I decided to look for it. After a few minutes googling I found the answer: it&#8217;s possible, and here is the source code to do it.</p>
<p><code>NSArray *topLevelObjs = nil;<br />
topLevelObjs = [[NSBundle mainBundle] loadNibNamed:nibNameOrNil owner:self options:nil];<br/><br />
if (topLevelObjs == nil)<br />
&nbsp;&nbsp;&nbsp;NSLog(@&#8221;Error! Could not load nib file.\n&#8221;);<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to change MFMailComposeViewController&#8217;s title</title>
		<link>http://www.sixtemia.com/journal/2010/07/02/how-to-change-mfmailcomposeviewcontrollers-title/</link>
		<comments>http://www.sixtemia.com/journal/2010/07/02/how-to-change-mfmailcomposeviewcontrollers-title/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 10:24:06 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=213</guid>
		<description><![CDATA[There are a lot of things in the iPhone SDK that should be easy to do but they are not, and this is one of them. Changing the Mail Compose View Controller title should be as easy as:
[myMailComposerVC setTitle:@"My title"]
but if you do that you don&#8217;t get anything, you still get the &#8220;NEW MESSAGE&#8221; text.
The [...]]]></description>
			<content:encoded><![CDATA[<p>There are a lot of things in the iPhone SDK that should be easy to do but they are not, and this is one of them. Changing the Mail Compose View Controller title should be as easy as:</p>
<p><code>[myMailComposerVC setTitle:@"My title"]</code></p>
<p>but if you do that you don&#8217;t get anything, you still get the &#8220;NEW MESSAGE&#8221; text.<br />
The way I found to access it is the following. Maybe there is another/better don&#8217;t know but this one definitely works:</p>
<p><code>[[[[myMailComposerVC navigationBar] items] objectAtIndex:0] setTitle:@&#8221;My title&#8221;];</code></p>
<p>Hope it helps someone as much as it helped me.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Application icon sizes</title>
		<link>http://www.sixtemia.com/journal/2010/07/01/application-sizes/</link>
		<comments>http://www.sixtemia.com/journal/2010/07/01/application-sizes/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 12:10:24 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=203</guid>
		<description><![CDATA[With the new device releases the number of icons of one applicaction has incresead considerably and it&#8217;s impossible for me to remember all of them. So just in cas someone is in the same situation as me here is a list of all of them.
App Store Icon

512&#215;512

Application Icon

114&#215;114 iPhone 4
	72&#215;72 iPad
57&#215;57 older iPhones

Spotlight Search Results [...]]]></description>
			<content:encoded><![CDATA[<p>With the new device releases the number of icons of one applicaction has incresead considerably and it&#8217;s impossible for me to remember all of them. So just in cas someone is in the same situation as me here is a list of all of them.</p>
<p><strong>App Store Icon</strong></p>
<ul>
<li>512&#215;512</li>
</ul>
<p><strong>Application Icon</strong></p>
<ul>
<li>114&#215;114 iPhone 4</li>
<li>	72&#215;72 iPad</li>
<li>57&#215;57 older iPhones</li>
</ul>
<p><strong>Spotlight Search Results and Settings Icon</strong></p>
<ul>
<li>58&#215;58 Spotlight/Settings iPhone 4</li>
<li>50&#215;50 Spotlight - iPad</li>
<li>29&#215;29 Settings - iPad/older iPhones</li>
</ul>
<p><strong>Document Icon</strong></p>
<ul>
<li>44&#215;58 iPhone 4</li>
<li>320&#215;320 and 64&#215;64 iPad</li>
<li>22&#215;29 older iPhones</li>
</ul>
<p>I found this usefull <a href="http://blog.cocoia.com/2010/iphone-4-icon-psd-file/"><strong>PSD</strong></a> in <a href="http://blog.cocoia.com/2010/iphone-4-icon-psd-file/">&#8220;Cocoia Blog&#8221;</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Take advantage of new retina display in your iPhone 3.x applications</title>
		<link>http://www.sixtemia.com/journal/2010/07/01/take-advantage-of-new-retina-display-in-your-iphone-3x-applications/</link>
		<comments>http://www.sixtemia.com/journal/2010/07/01/take-advantage-of-new-retina-display-in-your-iphone-3x-applications/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 11:57:01 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=198</guid>
		<description><![CDATA[There are a lot of applications in the appstore with amazing graphics that look great in the iPhone OS 3.x, but it doesn&#8217;t look so great using the new retina display of the new iPhone. A lot of them have been released as new applications again but named the same with an &#8220;HD&#8221; at the [...]]]></description>
			<content:encoded><![CDATA[<p>There are a lot of applications in the appstore with amazing graphics that look great in the iPhone OS 3.x, but it doesn&#8217;t look so great using the new retina display of the new iPhone. A lot of them have been released as new applications again but named the same with an &#8220;HD&#8221; at the end. </p>
<p>You might wonder if that is because there is no easy way to build an application with both HD graphical assets and nonHD graphical assests that looks great on all iPhone OS versions. But that&#8217;s not true. Recently I found out a very esy way to do that:</p>
<p><strong>UIKit supports the automatic loading of high-resolution variants (@2x) of your images.</strong></p>
<p>The &#8220;only&#8221; thing you have to do is generate HD graphical images of each existing image in your current project and name it the same but with an @2x in the end. i.e:</p>
<ul><strong>previous image name:</strong> logo.png</ul>
<ul><strong>HD image name:</strong> logo@2x.png</ul>
<p>once you have all the images just import to your existing project and compile it again using the same iPhone OS version you used to compile the nonHD version of the application, and submit it to the store. </p>
<p>Et voilà! The iOS 4 will handle it automatically to display your new HD images. </p>
]]></content:encoded>
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		<item>
		<title>How to encrypt/decrypt using AES 256</title>
		<link>http://www.sixtemia.com/journal/2010/06/30/how-to-encryptdecrypt-using-aes/</link>
		<comments>http://www.sixtemia.com/journal/2010/06/30/how-to-encryptdecrypt-using-aes/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 07:44:00 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=151</guid>
		<description><![CDATA[Here is some code I found in iphonedevelopment.blogspot.com on how to extend NSMutableData to encrypt and decrypt using AES 256 encryption standard, very useful.

#import &#60;CommonCrypto/CommonCryptor.h&#62;


@implementation  NSMutableData (AES256)
- (BOOL) encryptWithKey: (NSString *) key {
// 'key' should be 32 bytes for AES256, will be null-padded otherwise
char * keyPtr[kCCKeySizeAES256+1]; // room for terminator (unused)
bzero( keyPtr, sizeof(keyPtr) ); [...]]]></description>
			<content:encoded><![CDATA[<p>Here is some code I found in <a href="http://iphonedevelopment.blogspot.com">iphonedevelopment.blogspot.com</a> on how to extend NSMutableData to encrypt and decrypt using AES 256 encryption standard, very useful.</p>
<p><code><br />
#import &lt;CommonCrypto/CommonCryptor.h&gt;<br />
</code></p>
<p><code><br />
@implementation  NSMutableData (AES256)<br />
- (BOOL) encryptWithKey: (NSString *) key {<br />
// 'key' should be 32 bytes for AES256, will be null-padded otherwise<br />
char * keyPtr[kCCKeySizeAES256+1]; // room for terminator (unused)<br />
bzero( keyPtr, sizeof(keyPtr) );  // fill with zeroes (for padding)<br/><br />
// fetch key data<br />
[key getCString: keyPtr maxLength: sizeof(keyPtr)  encoding: NSUTF8StringEncoding];<br/><br />
// encrypts in-place, since  this is a mutable data object<br />
size_t numBytesEncrypted = 0;<br />
CCCryptorStatus result = CCCrypt( kCCEncrypt, , kCCAlgorithmAES128,  kCCOptionPKCS7Padding,<br />
keyPtr, kCCKeySizeAES256,<br />
NULL /* initialization vector (optional) */,<br />
[self mutableBytes], [self length], /* input */<br />
[self mutableBytes], [self length], /* output */<br />
&amp;numBytesEncrypted );<br/><br />
      return ( result == kCCSuccess );<br />
}<br />
<br/><br/><br />
-  (BOOL) decryptWithKey: (NSString *) key {<br />
// &#8216;key&#8217; should be 32  bytes for AES256, will be null-padded otherwise<br />
char *  keyPtr[kCCKeySizeAES256+1]; // room for terminator (unused)<br />
bzero(  keyPtr, sizeof(keyPtr) );  // fill with zeroes (for padding)<br/><br />
//  fetch key data<br />
[key getCString: keyPtr maxLength: sizeof(keyPtr)  encoding: NSUTF8StringEncoding];<br/><br />
// encrypts in-place, since  this is a mutable data object<br />
size_t numBytesEncrypted = 0;<br />
CCCryptorStatus result = CCCrypt( kCCDecrypt, , kCCAlgorithmAES128,  kCCOptionPKCS7Padding,<br />
keyPtr, kCCKeySizeAES256,<br />
NULL /* initialization vector (optional) */,<br />
[self mutableBytes], [self length], /* input */<br />
[self mutableBytes], [self length], /* output */<br />
&amp;numBytesEncrypted );<br/><br />
return ( result ==  kCCSuccess );<br />
}<br />
@end<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>NSString to NSData</title>
		<link>http://www.sixtemia.com/journal/2010/06/30/nsstring-to-nsdata-2/</link>
		<comments>http://www.sixtemia.com/journal/2010/06/30/nsstring-to-nsdata-2/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 07:32:09 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=148</guid>
		<description><![CDATA[another one usefull

NSData *myData;
myData = [myString dataUsingEncoding: NSUTF8StringEncoding];

]]></description>
			<content:encoded><![CDATA[<p>another one usefull</p>
<p><code><br />
NSData *myData;<br />
myData = [myString dataUsingEncoding: NSUTF8StringEncoding];<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>NSData to NSString</title>
		<link>http://www.sixtemia.com/journal/2010/06/30/nsstring-to-nsdata/</link>
		<comments>http://www.sixtemia.com/journal/2010/06/30/nsstring-to-nsdata/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 07:29:07 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=143</guid>
		<description><![CDATA[here is a useful snippet

NSString *myStr;
myStr = [[[NSString alloc] initWithData:myData encoding:NSUTF8StringEncoding] autorelease];

]]></description>
			<content:encoded><![CDATA[<p>here is a useful snippet</p>
<p><code><br />
NSString *myStr;<br />
myStr = [[[NSString alloc] initWithData:myData encoding:NSUTF8StringEncoding] autorelease];<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Debugging with NSLog: format specifiers</title>
		<link>http://www.sixtemia.com/journal/2010/06/29/debugging-with-nslog-format-specifiers/</link>
		<comments>http://www.sixtemia.com/journal/2010/06/29/debugging-with-nslog-format-specifiers/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 14:33:47 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=136</guid>
		<description><![CDATA[NSLog is a Foundation kit function for printing debug statements to the console. It&#8217;s very helpful to debug your applications, but sometimes you need to print some special kind of data. These are its format specifiers:
%@     Object
%d, %i signed int
%u     unsigned int
%f     float/double
%x, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cocoadev.com/index.pl?NSLog"></a>NSLog is a Foundation kit function for printing debug statements to the console. It&#8217;s very helpful to debug your applications, but sometimes you need to print some special kind of data. These are its format specifiers:</p>
<p><code><strong>%@</strong>     Object<br />
<strong>%d, %i</strong> signed int<br />
<strong>%u</strong>     unsigned int<br />
<strong>%f</strong>     float/double<br />
<strong>%x, %X</strong> hexadecimal int<br />
<strong>%o  </strong>   octal int<br />
<strong>%zu </strong>   size_t<br />
<strong>%p </strong>    pointer<br />
<strong>%e</strong>     float/double (in scientific notation)<br />
<strong>%g</strong>     float/double (as %f or %e, depending on value)<br />
<strong>%s</strong>     C string (bytes)<br />
<strong>%S</strong>     C string (unichar)<br />
<strong>%.*s</strong>   Pascal string (requires two arguments, pass pstr[0] as the first, pstr+1 as the second)<br />
<strong>%c</strong>     character<br />
<strong>%C </strong>    unichar<br />
<strong>%lld</strong>   long long<br />
<strong>%llu </strong>  unsigned long long<br />
<strong>%Lf </strong>   long double<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>UIImage negative color effect</title>
		<link>http://www.sixtemia.com/journal/2010/06/23/uiimage-negative-color-effect/</link>
		<comments>http://www.sixtemia.com/journal/2010/06/23/uiimage-negative-color-effect/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 08:10:41 +0000</pubDate>
		<dc:creator>Tesh</dc:creator>
		
		<category><![CDATA[iPhone Dev SDK]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=130</guid>
		<description><![CDATA[It&#8217;s simple to convert an UIImage to his negative image. Only use this code:

UIGraphicsBeginImageContext(renderImage.size);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
[renderImage drawInRect:CGRectMake(0, 0, renderImage.size.width, renderImage.size.height)];
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);
CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor);
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, renderImage.size.width, renderImage.size.height));
renderImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s simple to convert an UIImage to his negative image. Only use this code:</p>
<p><code><br />
UIGraphicsBeginImageContext(renderImage.size);<br />
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);<br />
[renderImage drawInRect:CGRectMake(0, 0, renderImage.size.width, renderImage.size.height)];<br />
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);<br />
CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor);<br />
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, renderImage.size.width, renderImage.size.height));<br />
renderImage = UIGraphicsGetImageFromCurrentImageContext();<br />
UIGraphicsEndImageContext();<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>FCBNEWS &amp; RMNEWS updated to v2.0</title>
		<link>http://www.sixtemia.com/journal/2010/04/07/fcbnews-rmnews-updated-to-v20/</link>
		<comments>http://www.sixtemia.com/journal/2010/04/07/fcbnews-rmnews-updated-to-v20/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 15:33:37 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
		
		<category><![CDATA[iPhone Apps]]></category>

		<guid isPermaLink="false">http://www.sixtemia.com/journal/?p=122</guid>
		<description><![CDATA[A few days ago we updated both applications to v2.0.
There are no big changes on the applications, the most important one is we removed the in app purchase service of the application, but we added we&#8217;ve added adMob advertisements. So the application is completely free right now
In this version you&#8217;ll also find:

Some minor performance issues [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago we updated both applications to v2.0.</p>
<p>There are no big changes on the applications, the most important one is we removed the in app purchase service of the application, but we added we&#8217;ve added adMob advertisements. So the application is completely free right now</p>
<p>In this version you&#8217;ll also find:</p>
<ul>
<li>Some minor performance issues fixed.</li>
<li>Updating bug when launching the application fixed.</li>
</ul>
]]></content:encoded>
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		</item>
	</channel>
</rss>

